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Katana zero switch review
Katana zero switch review




You die very easily, in one shot in fact, which means mastering each screen in the game often feels like a puzzle and pulling off the perfect sweep, taking out enemies fast and efficiently feels rewarding and bad-ass. Playing Katana ZERO reminded me a lot of Hotline Miami's (also published by Devolver Digital) combat design, although Katana is a side-scroller. Quickly Katana ZERO's story gets quite crazy and I'd be lying if I said I understood what the hell everything was about by the time the credits rolled, but then I also don't need to understand it all, and hell - I don't even know if I was supposed to understand it all. Those problems being weird dreams, shadowy figures appearing in the night and general disconnection to the world around you. You're given missions - AKA assignation targets - from your psychiatrist, who also happens to be your drug dealer, dosing you up on a mystery drug before each mission that he explains will help with your sleep problems. Katana ZERO has you take on the role of a katana wielder with little backstory, but this is quickly explained via amnesia. In fact, for the first couple levels of Katana ZERO, I think I spent more time in conversation choices than action, which was fine, but surprising. As the fantastic feeling and rewarding combat grabs you, paired with the wonderful pixel art it's hard to stop playing, but it's the intrigue of the plot and its wackiness that will have you saying "one more level" late into the night.įrom the outset - especially if you've watched the trailer for Katana ZERO - this game may look light on story, which, to me, was surprisingly not true.

katana zero switch review katana zero switch review

Katana ZERO is an ultra-violent, samurai slashing neon-soaked mystery that's best played in one sitting, akin to a binge-worthy anime.






Katana zero switch review